
FutureĬollision detection is the next big thing I want to implement. 1) would help this project because Quake 3 light maps are bundled into BSP files and it isn’t straightforward to use them as URL, as requested by current Elm WebGL API.

The ability to create a texture using raw bytes, maybe exactly Bytes values.However, I have a couple of use-cases I would like to be addressed: The WebGL part of the project was quite smooth. Safari always runs at 60 FPS without issues, while Chrome seems to suffer the most from garbage collection, which makes to drop a few FPS here and there–or at least this is my superficial explanation. Perfomance is quite good: I’ve tested the demo with Safari, Firefox and Chrome browsers on my late 2014 Mac mini. I won’t describe in depth the project here, since if you are curious the README on the Github repo gives you a technical overview about how it works. I’ve made it mainly to become more acquainted with WebGL, since my experience with it was confined to simple 2D games. It’s a Quake 3 Arena map renderer, written entirely in Elm and WebGL. If you missed out on QuakeCon, we've got the highlights covered here.Hi folks, I would like to show you a pet project I’ve been working on during the past weeks. If you need more Quake in your life, check out Quake Champions, which went free to play back in 2018. It'll run you $5 on Steam, but it's often on sale for much cheaper. Quake 1 was previously free to nab on August 7, so sorry if you missed out.

No word on Quake 4 yet, though it's honestly best left forgotten. Quake 3 will be free to own on August 17 starting at 9 AM PT / 12 PM ET. If you don't already have Quake 2, you can pick it up for free for the next 72 hours on the Bethesda Launcher simply by logging in. Well, thanks to a successful charity drive at this year's QuakeCon, a couple of them will be free to own soon.

Though each game is radically different from one another-the steampunk fantasy of Quake 1, the sci-fi Strogg slaying of Quake 2, and the pioneering multiplayer of Quake 3-each of them have held up quite well over the years. When it comes to the early days of the FPS genre, there's really no substitute for the original trilogy of Quake games. By clicking 'enter', you agree to GameSpot's
