

"The most apparent is that the game actually works with multiplayer," says creative director Christofer Sundberg. Naturally the modders have seen things and taken the game where no-one thought possible. Just finding valuable data in effectively noise is the hardest part. "Getting a car to move smoothly you have to go and reverse-engineer the car's memory structure, as well as part of Havoc, because you need to use Havoc to move the car. Foote spends his days reverse-engineering malware and his evenings reverse-engineering Just Cause 2.

"You're basically staring at a wall of noise, trying to figure out what noise is doing what," explains Cameron Foote of digging in and altering the studio's work. And getting Just Cause 2 to work as a multiplayer game has been a long and arduous journey. But the purpose of our visit is to sit down with three guests from Australia that have spent a week at the Avalanche offices.Ĭameron Foote, Troy Myers and Mithun Hunsur are the core team of the Just Cause 2 multiplayer mod. We're visiting Avalanche Studios in Stockholm where the team is hard at work on Mad Max. It's been a fantastic collaboration that I hope will continue in some shape or form." "So it has absolutely helped and it has evolved the franchise. "It's really helped the game stay alive for five years, and originally it's a single-player game and I've never heard of a single-player game that's been alive for five years," says Avalanche Studios co-founder and creative director Christofer Sundberg. An ambitious modding project managed to pull off what the developers didn't think possible and developed a fully customisable multiplayer experience set in the sprawling islands of Panau. But saying it's the single-player experience that'd captivated players this long isn't the whole truth.
